Monday, March 31, 2008

points of note.

alright team. here goes: a compilation written by chen ting an :D

here is a list of the important points to note(for myself, as well as for you if you have forgotten):

job of a zoner

  • push opponents out of shooting position/out to the side(for side zoners)/out at the back(for middle zoners) without charging keeper
  • question: what is the point of cramming the opponents together? what does it do? does it restrict their movements so that they cannot pass to wherever they want at will?

job of a chaser

  • letting in one opponent or 2 for zoners to deal with is fine. prevent overloading by pushing opponents out of shooting zone
  • when an opponent is left outside with the ball, chaser can try to pressure and chase for ball

passing

  • when someone is near you, do a fast pass. it is difficult for opponent to block a ball that is travelling so near them(especially when their hands are primarily on their paddles to block high passes) --> this is from the handout hengfoo gave out
  • when opponent is not so near you, you can pass a high ball but pass it high enough to evade their paddles
  • when someone is too far away, do not do a high pass as there will be enough time for opponent to travel to where the ball is going to land and chances are that he will succeed in interception. try to pass to someone nearer, row to a more suitable position and call for ball back
  • have a formed idea in your mind already, before you pass. this is to ensure you do not fumble when you get the ball, and not know whom to pass to(very easy to lose the ball). everyone must be very alert and aware of the game

dribbling

  • pick ball from under
  • first sweep after throwing the ball should be on the side where the ball is
  • place paddle on bow(not horizontally across cockpit) when getting ball(this can apply during cross passing as well)

rolls

  • head last to come up
  • hip flick, must be able to rock the boat while lying on it
  • paddle not too close to face(for paddle roll)
  • must be comfortable under water
  • prepare yourself before coming up, don't be too eager

these are either from the handout hengfoo gave or the tips that i have asked from people. i am not sure if they are entirely correct. please give some comments ok? (the tagboard is there for a reason).

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to recap somemore: once the boat bounces off your bow/stern/boat(in general), it's GONE. those other sch guys are gonna get it man. they are PRO/STRONG MEN okay. haha. so must make sure we do simple/hand-to-hand passes!!!

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    Game play!
    Defence
    [1-3-1 defence formation]
    Zoners


    • maintain position! don't drift/"cross into" other zoners' territory
    • not impossible to push opponent(no matter how heavy/strong). just PUSH EARLIER, don't wait until opponent approaches! or you'll be easily pushed by him instead & he can then get into any position he prefers
    • Boat has a LENGTH. don't just use front of boat to push. sweeping can be used to change opponent's direction(using your whole boat to push); back paddling can be used to push opponent out(using stern)
    • If you play more, you will know more about boat movement and will be more familiar with how to counter every attacker's invasion to zone. you can then push "with strategy".
    • ultimate role of zoner: to prevent/push opponent from shooting position!!

    Chaser

    • Stop opponents from overloading one side
    • you just gotta watch hengfoo demo. lol. --> fast, alert, (the game's never relaxed!!! you can see how hard hengfoo's trying everytime)you take care of one you rush to take care of another. NEVER let them have the chance to pass the ball properly
    Attack

    • Watch your passing! --> simple, hand-to-hand passes
    • once you know you are doing nothing inside, i.e. getting crammed, just parking inside -- no communication with teammates, being pushed in undesired directions etc; GET OUT IMMEDIATELY to support other teammates who will drive in!
    • Always lookout for ball. don't drive in without a purpose!
    • only call for ball if you are certain teammate is able to pass to you + you are able to catch + if it is a safe/useful move(i.e. no defenders in between you)
    • don't always try to shoot. if you see many paddles in front of you, pass OUT! & then create more opportunities to shoot
    • try not to pass to a teammate that is being marked & opponent is in between --> high chance of interception
    • always keep moving so as to create open space for passing
    • picnic situation! not useful to the team to park there. move around!

    --> man-marking

    (look at hengfoo's magnetic boats. haha)

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    hengfoo's recent reminder: only shoot when it is a one-on-one situation!

    that's all. many loves, tingan. enjoy.

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